Five past midnight, three years after the End of the World, and, as
usual, there was nothing to be seen or heard in the catacombs -
except, of course , for the rats and (if you believed in them) the
ghosts of the dead. Runelight is set in a world coming back to
life, but it is also a world in conflict. For Maddy, born with the
mark of magic on her hand, the return of the old gods and the
overthrow of the brutal Order who suppressed them is a time of
excitement. But for Maggie, raised as part of the Order, it is a
time of chaos and desolation, as her family and values are wiped
out. Like the two girls, the new world remains divided - the old
regime has gone but with nothing to take its place, anarchy is
beginning to spread. Joanne Harris draws us back into the richly
imagined world first introduced in Runemarks - a world not unlike
our own, had it been shaped by the Vikings instead of the Romans.
But if its inhabitants, including Maddy and Maggie, can't solve
their differences soon, they will destroy their world altogether.